Inhaltsverzeichnis

Charakter erstellen

Die Charaktererstellung nach den aktuellen Regeln der 5.Edition.

1. SPECIES

Core Book, page 23


Species Table

d100 Species Source
01–87 Human Core, Page 26
88–91 Halfling Core, Page 28
92–96 Dwarf Core, Page 30
97 Ogre AoTE1, Page 15
98 High Elf Core, Page 32
99 Wood Elf Core, Page 34
00 Gnome (or Skink) RN&HD, Page 87 (Lustria, Page 160)

Diese Tabelle wurde mit Species aus den Zusatzbüchern angepasst.

Falls du für deine Spezies ein Zufalls-Talent (Random Talent) würfeln sollst benutze diese Tabelle:

Random Talents Table

d100 Talent d100 Talent
01–02 Acute Sense (Sight) 51–52 Orientation
03–05 Ambidextrous 53–55 Perfect Pitch
06–07 Artistic 56–57 Pure Soul
08–10 Attractive 58–60 Read/Write
11–12 Briber 61–62 Resistant (Poison)
13–15 Cardsharp 63–65 Rover
16–17 Catfall 66–67 Savvy
18–20 Coolheaded 68–70 Sea Legs
21–22 Contortionist 71–72 Sharp
23–25 Flee! 73–75 Stone Soup
26–27 Gregarious 76–77 Strong Back
28–30 Iron Jaw 78–80 Sturdy
31–32 Lightning Reflexes 81–82 Suave
33–35 Linguistics 83–85 Super Numerate
36–37 Marksman 86–87 Supportive
38–40 Mimic 88–90 Tinker
41–42 Night Vision 91–92 Tunnel Fighter
43–45 Nimble-fingered 93–95 Very Resilient
46–47 Noble Blood 96–97 Very Strong
48–50 Nose for Trouble 98–00 Warrior Born

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2. CLASS AND CAREER

Core Book, page 36


3. CHARACTERISTICS

Core Book, page 36

Characteristic Generation Table

Characteristic Human Dwarf Halfling Wood Elf High Elf
Weapon Skill (WS) 2d10+20 2d10+30 2d10+10 2d10+30 2d10+30
Ballistic Skill (BS) 2d10+20 2d10+20 2d10+30 2d10+30 2d10+30
Strength (S) 2d10+20 2d10+20 2d10+10 2d10+20 2d10+20
Toughness (T) 2d10+20 2d10+30 2d10+10 2d10+20 2d10+20
Initiative (I) 2d10+20 2d10+10 2d10+40 2d10+40 2d10+40
Agility (Agi) 2d10+20 2d10+10 2d10+20 2d10+30 2d10+30
Dexterity (Dex) 2d10+20 2d10+30 2d10+30 2d10+30 2d10+30
Intelligence (Int) 2d10+20 2d10+20 2d10+20 2d10+30 2d10+30
Willpower (WP) 2d10+20 2d10+40 2d10+30 2d10+30 2d10+30
Fellowship (Fel) 2d10+20 2d10+10 2d10+30 2d10+20 2d10+20


4. SKILLS

Core Book, page 38


5. TALENTS, TRAPPINGS, AND FINAL GAME DETAILS

Core Book, page 39

Class Trappings

Class Trappings
Academics Sling Bag containing Writing Kit and 1d10 sheets of Parchment
Burghers Cloak, Hat, Sling Bag containing Lunch
Courtiers Fine Clothing, Tweezers, Ear Pick, and a Comb
Peasants Cloak, Sling Bag containing Rations (1 day)
Rangers Cloak, Backpack containing Tinderbox, Blanket, Rations (1 day)
Riverfolk Cloak, Sling Bag containing a Flask of Spirits
Rogues Sling Bag containing 2 Candles, 1d10 Matches, a Hood or Mask
Warriors Hand Weapon
Status Tier Starting Wealth
Brass 20 brass pennies plus 2d10 per Standing Level
Silver 10 silver shillings plus 1d10 per Standing Level
Gold 2 gold crowns plus 1 per Standing Level
Movement Walk (Yards) Run (Yards)
3 6 12
4 8 16
5 10 20

6. PERSONALITY AND BACKGROUND

Core Book, page 41