Die Charaktererstellung nach den aktuellen Regeln der 5.Edition.
Core Book, page 23
| d100 | Species | Source |
|---|---|---|
| 01–87 | Human | Core, Page 26 |
| 88–91 | Halfling | Core, Page 28 |
| 92–96 | Dwarf | Core, Page 30 |
| 97 | Ogre | AoTE1, Page 15 |
| 98 | High Elf | Core, Page 32 |
| 99 | Wood Elf | Core, Page 34 |
| 00 | Gnome (or Skink) | RN&HD, Page 87 (Lustria, Page 160) |
Diese Tabelle wurde mit Species aus den Zusatzbüchern angepasst.
Falls du für deine Spezies ein Zufalls-Talent (Random Talent) würfeln sollst benutze diese Tabelle:
| d100 | Talent | d100 | Talent |
|---|---|---|---|
| 01–02 | Acute Sense (Sight) | 51–52 | Orientation |
| 03–05 | Ambidextrous | 53–55 | Perfect Pitch |
| 06–07 | Artistic | 56–57 | Pure Soul |
| 08–10 | Attractive | 58–60 | Read/Write |
| 11–12 | Briber | 61–62 | Resistant (Poison) |
| 13–15 | Cardsharp | 63–65 | Rover |
| 16–17 | Catfall | 66–67 | Savvy |
| 18–20 | Coolheaded | 68–70 | Sea Legs |
| 21–22 | Contortionist | 71–72 | Sharp |
| 23–25 | Flee! | 73–75 | Stone Soup |
| 26–27 | Gregarious | 76–77 | Strong Back |
| 28–30 | Iron Jaw | 78–80 | Sturdy |
| 31–32 | Lightning Reflexes | 81–82 | Suave |
| 33–35 | Linguistics | 83–85 | Super Numerate |
| 36–37 | Marksman | 86–87 | Supportive |
| 38–40 | Mimic | 88–90 | Tinker |
| 41–42 | Night Vision | 91–92 | Tunnel Fighter |
| 43–45 | Nimble-fingered | 93–95 | Very Resilient |
| 46–47 | Noble Blood | 96–97 | Very Strong |
| 48–50 | Nose for Trouble | 98–00 | Warrior Born |
Werte eintragen:
Core Book, page 36
Core Book, page 36
| Characteristic | Human | Dwarf | Halfling | Wood Elf | High Elf |
|---|---|---|---|---|---|
| Weapon Skill (WS) | 2d10+20 | 2d10+30 | 2d10+10 | 2d10+30 | 2d10+30 |
| Ballistic Skill (BS) | 2d10+20 | 2d10+20 | 2d10+30 | 2d10+30 | 2d10+30 |
| Strength (S) | 2d10+20 | 2d10+20 | 2d10+10 | 2d10+20 | 2d10+20 |
| Toughness (T) | 2d10+20 | 2d10+30 | 2d10+10 | 2d10+20 | 2d10+20 |
| Initiative (I) | 2d10+20 | 2d10+10 | 2d10+40 | 2d10+40 | 2d10+40 |
| Agility (Agi) | 2d10+20 | 2d10+10 | 2d10+20 | 2d10+30 | 2d10+30 |
| Dexterity (Dex) | 2d10+20 | 2d10+30 | 2d10+30 | 2d10+30 | 2d10+30 |
| Intelligence (Int) | 2d10+20 | 2d10+20 | 2d10+20 | 2d10+30 | 2d10+30 |
| Willpower (WP) | 2d10+20 | 2d10+40 | 2d10+30 | 2d10+30 | 2d10+30 |
| Fellowship (Fel) | 2d10+20 | 2d10+10 | 2d10+30 | 2d10+20 | 2d10+20 |
Core Book, page 38
Core Book, page 39
| Class | Trappings |
|---|---|
| Academics | Sling Bag containing Writing Kit and 1d10 sheets of Parchment |
| Burghers | Cloak, Hat, Sling Bag containing Lunch |
| Courtiers | Fine Clothing, Tweezers, Ear Pick, and a Comb |
| Peasants | Cloak, Sling Bag containing Rations (1 day) |
| Rangers | Cloak, Backpack containing Tinderbox, Blanket, Rations (1 day) |
| Riverfolk | Cloak, Sling Bag containing a Flask of Spirits |
| Rogues | Sling Bag containing 2 Candles, 1d10 Matches, a Hood or Mask |
| Warriors | Hand Weapon |
| Status Tier | Starting Wealth |
|---|---|
| Brass | 20 brass pennies plus 2d10 per Standing Level |
| Silver | 10 silver shillings plus 1d10 per Standing Level |
| Gold | 2 gold crowns plus 1 per Standing Level |
| Movement | Walk (Yards) | Run (Yards) |
|---|---|---|
| 3 | 6 | 12 |
| 4 | 8 | 16 |
| 5 | 10 | 20 |
Core Book, page 41